﻿using System.Collections;
using System.Collections.Generic;
using LuaInterface;


public class EventKey
{
    //玩家血量变化
    public const string OnHpChange = "OnHpChange";
   //玩家死亡
    public const string OnPlayerDead = "OnPlayerDead";

    //金币发生变化
    public const string OnPlayerGoldChange = "OnPlayerGoldChange";

    //注册成功
    public const string OnPlayerRegistSuccess = "OnPlayerRegistSuccess";

    //登录成功
    public const string OnPlayerLoginSuccess = "OnPlayerLoginSuccess";

    //请求玩家名称
    public const string CSOnPlayerName = "CSOnPlayerName";

    //返回玩家名称
    public const string SCOnRequestPlayerName = "SCOnRequestPlayerName";

    //创建名称完毕把信息发送至服务器
    public const string CSOnSendPlayerNameToServer = "CSOnSendPlayerNameToServer";

    //请求玩家角色数据
    public const string CSOnHeroInfo = "CSOnHeroInfo";
    //服务器发送角色数据
    public const string SCOnHeroInfo = "SCOnHeroInfo";
}
